yeah, I have a bunch of new sketch quills I'm trying to edit down into a reasonable number. I'm in the process of using them for bigger projects, so I have it in mind to release them in a few months. hopefully that will coincide with Procreate releasing V4, so I can incorporate any changes with the brush technology into this set.
I've finally had a chance to test out my new upcoming brushes with 4.0 feature set. Relieved to find that no new settings broke my brushes! The rebuild of the app in Procreate 4 does make everything feel more responsive. I definitely noticed latency go way down between the first iPad Pro and the 2017 model--now with 4.0 the latency seems even less. Great!
I've been shying away from the 'wet mix' brush dynamics. I'm a little disappointed to see that the choppy smear brush sample artifacts are still present and super noticeable, so I'm staying clear of relying on wet paint effects for now. The artifacts aren't there using the smudge tool, so my preferred workaround is to use brushes primarily in the 'glaze' dynamic category and going back later and selectively blending areas together if needed.
I think advance brush settings like 'wet mix' remain fool's gold for many applications: they look great as features, but add computational latency and artifacts which totally suck you out of any creative flow you may have while sketching. I find even Kyle Webster's brushes in photoshop, as purdy as the look may be, have unacceptable lag when using at resolutions high enough for final illustration work. The great news is that Procreate's brush engine, the combining of 2 images for nib and texture characteristics, is super fast and looks great. Not only is the natural media line quality there, but most importantly serves up enough random unpredictability that keeps you engaged while working and keeps the end result from looking too digital and lifeless.
I'm pulling together marketing materials for my next brush pack. Hopefully I can kick my own ass and get them out in the next couple of weeks!